Wednesday, April 28, 2010

Battlefield: Bad Company 2



But the most exciting thing Battlefield: Bad Company 2 has to offer is online multiplayer competition. Up to 32 players compete in squads in a few different match types. In Rush, the attacking team assaults an enemy position in an effort to destroy two targets of opportunity. If the attackers succeed, two more targets open up, as well as an entire new section of battlefield. These progressive contests are fierce and engaging, and each new area offers new challenges to which both teams must adapt. (There is also shorter, equally intense version of this mode called Squad Rush.) In Conquest, two teams strive to hold three control points while fending each other off. The natural ebb and flow of combat is unpredictable here, as points can be captured by a lone soldier or by a heavy armored assault. These battlefields are more fluid, and because the action doesn't move on like it does in Rush, they tend to be more thoroughly ravaged by destruction by the end of the match. The last mode, Squad Deathmatch, pits four squads of four against each other in a more traditional, yet still very fun competition. Jumping into a random game doesn't always work properly, and you won't always find a good match, or any match at all for that matter. Fortunately, you can easily call up a list of active servers and consistently hop into whatever game type you like. Each mode offers a different take on the core combat, providing a great variety of ways to do battle.

Bad Company 2's technical excellence is on full display here as well, and the spacious, well-designed maps make superb stages for combat. There are dense snowy forests, debris-laden deserts, coastal industrial complexes, swampy jungle villages, and riverside settlements that play host to the intense action. These maps are impressively varied, offering diverse terrain and more buildings than you would ever need to go in. Each weathers the destructive forces of battle differently each time, making the combat incredibly dynamic and demanding constant adaptability. These maps are excellent, as is the spot-on sound design, which is perhaps even more crucial in multiplayer than in the campaign. A distant crack indicates that an enemy sniper has a bead on you, footsteps inside a building can clue you in on where to aim your grenade, and friendly soldiers shout calls for ammunition or warnings that a building is about to collapse. In addition to the rich audio clues, you can use the unique spotting mechanic to increase your team's battlefield awareness. By getting an enemy in your sights and tapping a key, you put a temporary marker over his head that your whole team can see. It's a simple yet potent move that is immensely helpful to your team, and if it leads to his death, you'll get a nice little point bonus for your troubles.

Earning points enables you to unlock new weapons, gadgets, and attribute-boosting specializations. Some of these are class-specific, while others can be applied to any soldier and create some flexibility between classes. The four classes in Bad Company 2 fall into familiar archetypes: soldiers who wield assault rifles, grenade launchers, and ammo kits; engineers who stealthily kill enemies while sabotaging or repairing vehicles; medics who lay down machine-gun fire and revive downed allies; and snipers who sneak around making long-range kills and setting up close-range demolitions. You get points for killing enemies, supporting teammates, and earning medals for your battlefield prowess. Unlocking new gear not only makes you more powerful, but it gives you more ways to be effective in combat. Enemies won't expect the ghillie-suited sniper to be packing a shotgun, for example, and increasing the radius and healing speed of your health kits can extend your teammates' life spans significantly.

There are plenty of tactical decisions to be made beyond the loadout screen, including where you spawn, which buildings you destroy, and which vehicles you pilot. ATVs, gunboats, Humvees, tanks, and helicopters all spawn on the battlefield full of deadly potential. Exactly who dies depends on your driving skills and the enemy's demolition prowess, but there's no question that vehicles can change the flow of battle very quickly. A quick flanking run with a Jet Ski can catch the enemy off guard, while an unmanned UAV can end a helicopter's reign of terror before it has a chance to begin. With all the different classes, vehicles, and stationary weapons (like heavy machine guns and mounted rocket launchers) at play, there is a dazzling array of ways to wage war. These tools, coupled with the threat and promise of destructibility, make Bad Company 2's battlefields uniquely chaotic and electrifyingly fun. The action is top-notch in both campaign and multiplayer alike. Whether or not you're looking for a new shooter in your life, you owe it to yourself to play Battlefield: Bad Company 2.

Just Cause 2



















Just Cause 2 is ridiculous in the best possible way. In the space of a few moments, you can grapple to a hovering helicopter; beat up the pilot and hijack the chopper; blow up a cluster of fuel tanks; put the chopper on a collision course with an enormous antenna; jump out at the last moment; and watch the resulting explosion as you parachute down to the saddle of a moving motorcycle below. But in the life of Rico Rodriguez, such events are just another day at the office, though in this case, the office is the gigantic island nation of Panau, where three gangs vie to wrest control from a corrupt government. This is a big game that gives you a lot to do and a lot of crazy ways to do it. When Just Cause 2 gives you the freedom to do the things you want in the way you want, it shines in all its preposterousness and good humor. When missions and challenges shoehorn you into specific actions, however, the same loose mechanics that make the open-world exploration such a joy become a frustrating burden. Nevertheless, this sandbox action game surmounts its few issues with liberal doses of ludicrousness; well, that, and the ability to attach disreputable cops to a buggy with your grappling hook and drag them around.

There's a story tying all of the craziness together, but it's about as believable as the crazy stunts you pull. As in the original Just Cause, you play as Rico, a member of a US agency called, appropriately enough, The Agency. The story is all silly fluff, standing out more for its so-excruciating-it's-almost-good voice acting and broad ethnic caricatures than for any intricate plot developments. (Don't bother looking: There aren't any.) You'll probably have more fun trying to figure out where different characters are from based on their insane accents than you will working out what exactly is going on or why you should care, but the tale still works well in light of the game's screwy attitude. Contradictory updates from the government-run news agency will have you giggling precisely because they're so crazy; Rico offhandedly dismisses the insane, supernatural events that occur after an eventful flight into a Bermuda Triangle-type region. Most importantly, the tale provides oh-so-implausible excuses to blow up gas stations, radar installations, and offshore oil platforms.

And blowing stuff up is what Just Cause 2 does best. Causing explosions leads to chaos, which functions as a type of currency in Just Cause 2. To unlock new story missions and other goodies, you need to wreak as much havoc as you can, and you get lots of different, preposterous ways to do it. If you see a grouping of fuel tanks, you could just run in and shoot them with a machine gun, but that is one of the less dramatic ways to do it and will use up ammo besides. (And early on, the game is a bit too stingy with ammo, given the focus on making things go boom.) But why approach things in such a pedestrian manner? Instead, you could hijack a passenger jet, put it on a destructive path, and jump out at the last minute. Or you could steal a hulking tank, drive it to a central location, and start blasting everything that looks like it might erupt in a ball of flames. The dramatic approach can take a bit more time, but it usually leads to a good deal of entertainment. Yet, even if you do things the easy way and use a dinky pistol, the explosions are perfectly loud, big, bright, and obnoxious.

Of course, such noisy endeavors will get the attention of the local authorities. It's amazing just how quickly swarms of militants will descend on you. (You might actually see soldiers fade into view directly in front of you.) The most obvious way of handling them is to fill them with lead, and when you're surrounded by enemies, Just Cause 2's loose shooting mechanics work just fine. The ultraforgiving autotargeting makes it easy to run about spraying fire, though you can zoom in if you need a bit more precision, like if you are taking out a military colonel and need to land a headshot. If you use a controller, you might run into troubles with that same autotargeting; You can aim and shoot directly at a guy's head as he leans out a car door but not land any hits. But if you're using a mouse and keyboard, you aren't likely to encounter this issue, and you're getting a more fluid experience to boot.

When you're surrounded by a dozen armed baddies and bombarded by a hovering helicopter, however, making a quick getaway may be the best option. Rico's grappling hook is a real life saver in these circumstances. You might attach it to a nearby building and fling yourself onto a roof or grapple the ground and pull yourself out of harm's way. Better yet, you can pull off a sort of inverted Spider-Man routine by grappling the ground, hurling yourself into the air, and opening your handy parachute before you hit the ground. Once airborne, you can repeat the move over and over, flinging yourself around using the grapple hook like Spidey would use his webbing. From the air, you can perform some satisfyingly silly stunts. For example, if you'd rather travel around in a motorized rickshaw, you can grapple on to one, pull yourself onto its roof, and evict the driver, who will undoubtedly be vocal about his or her displeasure. Or perhaps that chopper is still dogging you. In that case, grapple onto it, chuck the pilot out, and take it for your own. But it's plenty satisfying just to travel using your hook and parachute. It takes a little time to get used to the rhythm of taking off, but once you're accustomed to it, there's nothing like soaring above Panau's snow-capped mountains or taking in a beautiful sunset while floating slowly toward the beach.

There's more to traveling around this gargantuan isle than just parachutes and rickshaws, however. There are more than 100 different vehicles to drive and pilot, from sedans and double-decker buses to commuter aircraft and speedboats. The physics are loose and wild, which lets you pull off some crazy stunt jumps off of ramps and cliffs. It's always fun, too, to get some good speed in a motorcycle and parachute away and then watch the bike zoom off without a driver. Often, it will even explode for no apparent reason other than the obvious thrill of it all, as if you're supposed to believe you ejected just in time. The loose handling of most of these vehicles suits the chaotic nature of the game rather well, and assuming you're not trying to do anything too specific, random wipeouts are to be expected and are even rather enjoyable when they occur. (You might get a chance to perform a daring and unplanned escape as you go careening over a cliff, after all.) If you're taking part in one of Just Cause 2's racing challenges, however, the lively physics don't always work to your benefit. A race in a speedboat, for example, might send you over a thin stretch of land. This could lead to a superfun sequence of tumbles and spins before you zoom away on the other side. But it could also lead to a frustrating sequence of tumbles and spins that deposits you directly on the beach and keeps you from completing the challenge. Aircraft challenges can also be exasperating because you don't have the ability to yaw (that is, move from side to side), and the relaxed controls make it easy to overshoot the ring you're meant to fly through.

Panau is an incredibly impressive place to explore. Tall snow-covered mountains cradle ski resorts and military bases between them. Beachside shacks dot the ocean shores, where gorgeous lighting gleams on the ocean waves. The capital city shows off a beautiful nighttime skyline. Should you plummet below the ocean, you'll admire the striking underwater views, which feature tropical fish and colorful coral reefs. Just Cause 2 is a stunning game and provides a marvelous variety of vistas to gawk at, and the draw distance lets you take in a lot at once. We ran into a few occasions in which ground textures displayed a faint grid overlay, but a few setting adjustments seemed to fix that up. You should note, however, that you'll need to be running either Windows Vista or Windows 7 to play Just Cause 2: The game does not support Windows XP. The audio doesn't meet the same lofty standard, but it does what it needs to do, with lots of energy if not much nuance. An American friend speaks with a big yee-haw accent and gang leaders deliver their banal lines in a weird, halting manner and with unidentifiable inflections. Explosions look big and sound loud. It's all about broad strokes, and while not every aspect of the audio makes a good impression, the overall effect is fitting given Just Cause 2's over-the-top inclinations.

The game gives you plenty of reasons to visit all of these varied locations. The many villages dotting the geography harbor rewards like gas tanks to blow up and weapon and vehicle parts to collect. Those parts can be used to enhance the effectiveness of your guns and rides--you just need to call up the black market dealer and choose how you want to apply them. You can also call the dealer if you want him to drop off a weapon or vehicle or to quickly travel to a location you've already visited. The implementation of this mechanic could have used some tweaking. For example, you can't order up more than one item at a time (if you want both a shotgun and a chopper, you need to make two calls). But considering how easy it is to find weapons and how much fun it is to parachute around, you won't need the black market contact all that frequently. Even if you aren't inclined to collect the scattered treasures, there's intrinsic joy in seeking out and blowing up propaganda stations and demolishing the statues of island dictator Baby Panay. Maybe that's because you can grapple one of those statues to a fire truck, hop behind the wheel, and pull the false idol down.

Amid all this free-form gameplay are loads of faction missions to perform for the three gangs you work with, as well as some longer agency missions that progress the story. Some of these missions are fun and varied, such as one in which you must defuse a series of bombs by stunt jumping from one vehicle to another. Most of them combine Just Cause 2's various mechanics in interesting ways, having you fly an aircraft, infiltrate guarded fortresses, and destroy specific objects in the course of a single assignment. But even when flaunting this kind of variety, some missions aren't very enjoyable because they magnify the small issues that barely register during your free-form travels. For example, the waypoint arrow gets confused by different altitudes, which is rarely an issue when you are just traveling to your chosen destination, but it's a bigger annoyance when a time limit is pushing you to find an exact spot. Heavily scripted escort missions saddle you with AI companions who think nothing of wandering into fire. And stronghold takeovers get monotonous because they play out more or less the same way every time. The game's loose mechanics make for freewheeling fun when you choose your own actions, but they can sometimes lead to irritations when the game pushes you down a specific path.

These aren't game-breaking flaws, however; certainly not in light of the huge and attractive world Just Cause 2 places at your fingertips. There's a lot to do, a lot of sights to take in, and a lot of secrets to uncover if you look hard enough--and the game is so much fun that you'll have a blast doing it. After all, you can grapple to a gas canister, shoot it, and fly into the air like a rocket. And if that sounds like fun to you, it's time for a vacation to the island paradise of Panau.

Monday, April 26, 2010

GTA: Liberty City



If you've already played through 2008's Grand Theft Auto IV, you have a pretty good idea of what to expect in the formerly Xbox-360-exclusive Episodes from Liberty City. The included episodes--The Lost and Damned and The Ballad of Gay Tony--take place concurrently with the original game's storyline, and while each introduces a handful of new features, the core gameplay remains largely unchanged. Also unchanged on the PC, sadly, are the frame rate issues that--like those in the PC release of GTAIV--are apparent even on rigs that exceed the recommended system specifications. Regardless, if you enjoyed GTAIV you're sure to enjoy these additional episodes as well, and even if you passed on original protagonist Niko Bellic's adventure completely, there's no reason you can't have a great time with new boys Johnny Klebitz and Luis Lopez. You definitely get more from these episodes if you play GTAIV beforehand though, because nods and winks to that game are scattered liberally throughout.

For the same reason, you'd do well to hold off on playing The Ballad of Gay Tony until after you've beaten or at least spent a good amount of time with The Lost and Damned. The two episodes have been released simultaneously on the PC, but on the Xbox 360, The Lost and Damned was available as a download some eight months earlier. In that episode, you assume the role of Johnny Klebitz--a high-ranking member of the Lost biker gang who regularly disagrees with its trigger-happy leader, Billy Grey. Klebitz, who isn't a particularly likable protagonist, sees no need for the gang to go to war with rivals The Angels of Death, but anytime the two gangs clash, you end up doing most of the killing anyway. New weapons added to the existing GTAIV arsenal in The Lost and Damned include a grenade launcher, pipe bombs, and shotguns, which come in both sawed-off and assault flavors. These weapons are very much in keeping with both the episode's subject matter and its gameplay. And because Klebitz spends so much time riding motorcycles, you can use some of them while in the saddle--which wasn't possible in GTAIV.

Another neat feature introduced in The Lost and Damned, which also made it into The Ballad of Gay Tony, is a mission checkpoint system. Some of the missions take a long time to beat, and a good number of them involve riding or driving to locations that might be a good distance away before the action really gets under way. In GTAIV it could be frustrating to fail these missions, because doing so meant restarting them from the beginning, but the checkpoint system addresses that problem by giving you the option to restart from the last checkpoint that you made it through successfully. Unlike the more inventive and varied missions in The Ballad of Gay Tony, the missions in The Lost and Damned rarely deviate from the original GTAIV formula. You get to ride alongside your gang brothers occasionally, and you can call for backup from them during certain missions, but playing as Klebitz feels a lot like playing as Bellic for the most part.

If you've played through a good portion of GTAIV, it should come as no surprise that Klebitz's and Bellic's paths cross occasionally. Sometimes it's as subtle as the pair simply having a mutual acquaintance, but in one mission the two characters briefly work alongside each other, and if you remember said mission from the original game, it's great to see the events unfold from a second perspective. The Ballad of Gay Tony does an even better job of referencing characters and content from previous Liberty City outings and actually kicks off with a cutscene set during one of Bellic's most memorable missions. Lopez has a very different group of friends and acquaintances than the other two protagonists, but he's a killer-for-hire and he dabbles in drug-dealing, so he inevitably ends up moving in some of the same circles--or at least looking at them down the barrel of a gun. Again, you get to see a handful of missions play out from a second or even third perspective, and given Lopez's penchant for parachutes and the prominence of helicopters in his episode, his view is often very different.

Parachutes are perhaps the most obvious new feature introduced in The Ballad of Gay Tony, and while there aren't many missions that use them, those that do are definitely some of the episode's best. You can use parachutes outside of story missions as well, and the controls while falling are easy enough to grasp that you'll be hitting the centers of targets, gliding through rings in the air, and landing on moving vehicles in base-jump challenges in no time. Other activities that you're introduced to during Lopez's never-a-dull-moment story include dancing and drinking minigames, hitting golf balls at a driving range, and competing in and betting on cage-fighting tournaments. You're not likely to spend a whole lot of time with any of these optional activities, but they're fun to check out once or twice, and they compare favorably to the arm wrestling, air hockey, and hi-lo-card games introduced in The Lost and Damned.

When you're not trying to progress through one of the episodes' stories or killing time with optional activities, you might like to put your skills to the test online in games that support up to 32 players (up from 16 in the console games). Each episode comes with its own multiplayer modes. The Lost and Damned has seven (detailed in this Xbox 360 multiplayer impressions video), and in addition to the requisite Deathmatch, Team Deathmatch, and Race options, there are some really inventive ones. They include Chopper vs. Chopper, in which a player on a bike has to race through checkpoints while a player in a helicopter gunship tries to stop him, and Witness Protection, which casts one player as a bus driver that a team of police must protect from a team of bikers. Club Business is a lot of fun as well, since it lets you and up to seven other players play as a biker gang and complete missions cooperatively.

The Ballad of Gay Tony, on the other hand, has only four multiplayer modes, and they're all enhanced versions of modes from GTAIV. The Deathmatch and Team Deathmatch modes benefit from the inclusion of new weapons like sticky bombs, an advanced sniper rifle, and an automatic shotgun with explosive rounds. Meanwhile, Race and GTA Race modes feature new street courses and now give every driver access to a nitrous tank that gradually refills after every boost. This multiplayer content can be a lot of fun if you get in with a good group of people. However, it can be tough to find people playing some of the modes, and it's unfortunate that to move from one episode's modes to the other's you have to go back out to the main menu, load up the other episode, and access the multiplayer options from the in-game cell phone again. A single multiplayer lobby that combines content from GTAIV and both episodes would be much more convenient.

Another caveat with Episodes from Liberty City, other than the fact that The Lost and Damned, while great, is clearly inferior to The Ballad of Gay Tony, is that getting these episodes to run at acceptable frame rates means making some compromises on the visuals. On multiple rigs that exceeded the recommended specs and defaulted to a mixture of high and very high graphics settings, we had to knock everything down to medium to keep the frames per second around 30 in The Ballad of Gay Tony and to prevent dips below 20 in The Lost and Damned--irrespective of whether the latter's visual noise filter was turned on. The episodes still look very good on medium settings, but while the inconsistent frame rates don't hamper the gameplay significantly, they're noticeable enough to be jarring.

Even if you choose to ignore the multiplayer and most of the optional activities and side missions, there's a good 20-plus hours of fun to be had with these episodes. The stories are compelling, the memorable characters are too numerous to mention, and the gameplay is still top-notch. It's unfortunate that PC owners have had to wait so long to get their hands on this content, and even more unfortunate that the episodes don't perform any better on the PC than GTAIV did, but that's certainly no reason for you not to enjoy them.